MISSION-01
Making Games
Partnering with STORROR- the world’s most successful parkour team, to develop STORROR Parkour Pro.
MISSION-02
New Tech
Develop modern, complete videogame engine technologies to elevate production to new heights- starting with our state of the art Human Emotion animation framework.
MISSION-03
Foster Communities
Give back to the parkour community by supporting athletes, organising parkour events, and promoting athlete sponsorships.

CURRENT PROJECTS
STORROR Parkour Pro (SPP)
SPP offers a visceral and authentic free-running experience, immersing players in the raw movement of parkour with it's groundbreaking animation system.
Experience the freedom and physicality of urban exploration by completing missions and challenges, whilst finding new paths, and pushing the constraints of the establishment.
TEAM
Some of the HITS team have been making AAA videogames all their lives- whilst some are just starting, getting back into it, or in the middle of their journey.
What brings us together is a relentless passion for making games.

Programmer
Le Grand Fromage
Davide Dado Pirola
"Obsessed with quality" - with 3 decades of experience in the game industry and a multitude of AAA titles under his belt.

Programming Lead
David Aniebonam
Programmer who enjoys solving difficult problems to make something cool.

Creative Director
Drew Taylor
Core member of STORROR since 2010, bringing a
design-focused background in graphic arts and over a decade of experience in creative direction.

Admin & HR
Raj Shoor
Experienced team leader with a background in creative brand work and advertising. Managing HR and admin at HITS.

Graphics Lead
Ben Meakins
Lead artist and full time nerd. Creating environments and art tools to assist the art team.

3D Environment Artist
Mostafa Azimzadeh
3D environment artist that specialises in high quality assets and attention to detail.

Production
Steve Cuss
3 decades of video game leadership experience at independent and AAA Studios.

Technical Artist
Francesco Prina
Junior artist, assisting on all fronts and gathering expertise across the art team.

Progammer
Josh Dunn
Programmer with a passion for videogames and creative problem-solving

3D Environment Artist
Dmitri Porzio
3D environment artist specialising in believable worlds and high quality assets.

Character Artist
Jun Fassone
Artist with passion for all things creative- whether sketching, designing, or exploring new ideas. All about bringing characters and their clothes
to life.

Network Programmer
Nicola Ferruzzi
Versatile developer bridging advanced software design with real-time problem solving. Expertise in infrastructure, network systems, apps and game development.
PREVIOUS TITLES
A selection of projects worked on by various members of the HITS team:

email us anytime -
hannah@holeinthesleeve.com
(we are not giving out any more free keys for reviews at this time)
Hole in the Sleeve Game Studios Limited.
Incorporated in England and Wales.



